Tag Archives: MMO

Class Balance 101

I chat a lot about class balance. I fully believe that it is one of the most important aspects of an MMORPG. These days developers and players just don’t seem to think so. The notion that a lot of shops … Continue reading

Posted in MMO Design | Tagged , , , | 4 Comments

Honesty in recruitment

I’ve done extensive writing about how to recruit for a guild. I’ve also spent a lot of time discussing it with Karen on a View from the Top. It is always funny how giving advice is a lot easier than … Continue reading

Posted in Guild Leadership | Tagged , , , | 4 Comments

Templar AA spec

I have noticed a lack of recent information when it comes to templar AA specs. This is exacerbated since the official forums templar board is long dead. You can always swing by flames but that can be a dangerous prospect … Continue reading

Posted in MMO Guide | Tagged , , , , | 8 Comments

EQ2, making your fun

On the most recent episode of a View from the Top Karen and I discussed making your own fun in MMORPGs. The gist of that conversation was to simply identify what you enjoy the most and do it. It doesn’t … Continue reading

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The virtues of contested content

I recently talked about risk vs reward and stumbled a bit into the notion of contested content. I enjoyed the comment discussion about whether that was an appropriate linkage or not. I’m not going to rehash that now but I … Continue reading

Posted in MMO Design | Tagged , , , , | 11 Comments

Epic Over Simplification – The PvP Market

As gamers we went through a long cycle of MMORPGs where developers bought into the hype that the majority wants PvP. In EverQuest we called them the vocal minority. The non-vocal super-majority has spoken and PvP/RvR games are no more … Continue reading

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