Tag Archives: MMO Design

More exciting news from Mr. Hartsman

I was flipping through Twitter today when I saw that Darryl Gangloff of ZAM had done an excellent interview with Scott Hartsman regarding the Rift 1.2 patch. I’ve been pretty stoked with the prospect of this update and the proposed … Continue reading

Posted in MMO Interview | Tagged , , , | 5 Comments

Friday Simplified – It is a vicious cycle

It can tough being a game designer sometimes. Players claim they want thing A but really mean thing B. They might be upset about something and then ignore your fix! It is as if some mystical force… some malevolent spirit, … Continue reading

Posted in MMO Design | Tagged , , , , | 3 Comments

Whatever happened to auto-attack?

Does anyone besides me remember a time where most of your damage came from your weapon swinging automatically? It was a era where once every few seconds you’d click a button or two. Combat pacing was slow and, to be … Continue reading

Posted in MMO Design | Tagged , , , | 6 Comments

MMORPGs need visual cues

One of the things I liked best about EverQuest and EverQuest II was looking relatively unique. It is fair to say that I appeared very similar to other clerics in my guild but we are talking ten players out of … Continue reading

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What I dislike about Rift

I, like many other bloggers, have been talking about Rift a lot lately. I’ve been universally positive on both Epic Slant and the Multiverse. I’m certain that has some of you saying, “Wait… is this the same Ferrel we know … Continue reading

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I Prefer the Unknown!

I had some time today to catch up on the RSS reader and caught a rather interesting post by Tobold. He is essentially discussing the proliferation of guides for basically every game we play regardless of how simple it may … Continue reading

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Discuss: Bringing back twinking

It has been some time since I’ve thrown out one of my incendiary articles and I’m just in the mood to make an attempt at getting some discussion going. I’m going to do it a little differently this time. Instead … Continue reading

Posted in MMO Design | Tagged , , , | 4 Comments

The freedom of Rift

If there was only one feature from Rift that I could request to be brought forward into the MMORPG genre it would have to be the soul system. I’ve talked about it briefly before but after spending a lot more … Continue reading

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Building a Rift Server Community

It wasn’t long ago that Karen and I were talking about Rift and how many of our guild mates were interested in playing it. It seems that in both of our cases we have quite a few. This also seemed … Continue reading

Posted in Guild Leadership | Tagged , , , , | 14 Comments