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The Raider’s Companion
Guild Leader’s Companion 2e
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Tag Archives: MMO Design
More exciting news from Mr. Hartsman
I was flipping through Twitter today when I saw that Darryl Gangloff of ZAM had done an excellent interview with Scott Hartsman regarding the Rift 1.2 patch. I’ve been pretty stoked with the prospect of this update and the proposed … Continue reading
Friday Simplified – It is a vicious cycle
It can tough being a game designer sometimes. Players claim they want thing A but really mean thing B. They might be upset about something and then ignore your fix! It is as if some mystical force… some malevolent spirit, … Continue reading
Posted in MMO Design
Tagged Friday Simplified, Humor, MMO Design, MMORPG, Over Simplification
3 Comments
Whatever happened to auto-attack?
Does anyone besides me remember a time where most of your damage came from your weapon swinging automatically? It was a era where once every few seconds you’d click a button or two. Combat pacing was slow and, to be … Continue reading
MMORPGs need visual cues
One of the things I liked best about EverQuest and EverQuest II was looking relatively unique. It is fair to say that I appeared very similar to other clerics in my guild but we are talking ten players out of … Continue reading
What I dislike about Rift
I, like many other bloggers, have been talking about Rift a lot lately. I’ve been universally positive on both Epic Slant and the Multiverse. I’m certain that has some of you saying, “Wait… is this the same Ferrel we know … Continue reading
I Prefer the Unknown!
I had some time today to catch up on the RSS reader and caught a rather interesting post by Tobold. He is essentially discussing the proliferation of guides for basically every game we play regardless of how simple it may … Continue reading
Discuss: Bringing back twinking
It has been some time since I’ve thrown out one of my incendiary articles and I’m just in the mood to make an attempt at getting some discussion going. I’m going to do it a little differently this time. Instead … Continue reading
The freedom of Rift
If there was only one feature from Rift that I could request to be brought forward into the MMORPG genre it would have to be the soul system. I’ve talked about it briefly before but after spending a lot more … Continue reading
Building a Rift Server Community
It wasn’t long ago that Karen and I were talking about Rift and how many of our guild mates were interested in playing it. It seems that in both of our cases we have quite a few. This also seemed … Continue reading





