Tag Archives: MMO Design

Danger Rift Players Danger

Word has been received from the public test realm that Trion is attempting to “un-ring another bell.” The cost of rare and epic essences from the planar faction merchants are about to be raised significantly. This comes on the heels … Continue reading

Posted in MMO Design | Tagged , , , , | 4 Comments

Thursday Tip – Willful Ignorance II

On Tuesday I did a “Tip Article” on Willful Ignorance. I had some good discussion in the comments and I received quite a bit of feedback on the sly (emails, tells, etc). Green Armadillo had something to say about it! … Continue reading

Posted in Guild Leadership | Tagged , , , | 10 Comments

Gain Power via Progression

I was talking to my guild mates the other night and we were lamenting the incessant need for MMORPGs to give players additional power via new levels. It can be hard to talk your friends into playing your game of … Continue reading

Posted in MMO Design | Tagged , , , , , , | 7 Comments

Rift Expert Lantern Hook Guide

Expert Lantern Hook is one of Rift’s tier one dungeons and one of the easiest to complete. The dungeon has a very small amount of trash mobs and is a good method by which to generate plaques. To facilitate an … Continue reading

Posted in MMO Guide | Tagged , , , , , | 3 Comments

More exciting news from Mr. Hartsman

I was flipping through Twitter today when I saw that Darryl Gangloff of ZAM had done an excellent interview with Scott Hartsman regarding the Rift 1.2 patch. I’ve been pretty stoked with the prospect of this update and the proposed … Continue reading

Posted in MMO Interview | Tagged , , , | 5 Comments

Friday Simplified – It is a vicious cycle

It can tough being a game designer sometimes. Players claim they want thing A but really mean thing B. They might be upset about something and then ignore your fix! It is as if some mystical force… some malevolent spirit, … Continue reading

Posted in MMO Design | Tagged , , , , | 3 Comments

Whatever happened to auto-attack?

Does anyone besides me remember a time where most of your damage came from your weapon swinging automatically? It was a era where once every few seconds you’d click a button or two. Combat pacing was slow and, to be … Continue reading

Posted in MMO Design | Tagged , , , | 6 Comments

MMORPGs need visual cues

One of the things I liked best about EverQuest and EverQuest II was looking relatively unique. It is fair to say that I appeared very similar to other clerics in my guild but we are talking ten players out of … Continue reading

Posted in MMO Design | Tagged , , | 3 Comments

What I dislike about Rift

I, like many other bloggers, have been talking about Rift a lot lately. I’ve been universally positive on both Epic Slant and the Multiverse. I’m certain that has some of you saying, “Wait… is this the same Ferrel we know … Continue reading

Posted in MMO Design | Tagged , , , | 3 Comments