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Epic Slant is an editorial blog that focuses on MMO design, Guild Leadership, Grouping, and Raiding. Enjoy the commentary of Ferrel and his guest authors.Contact
Email: Ferrel[at]epicslant.com
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Follow Ferrel on Twitter for his musings. (Chatty)Recent Comments
- Dresden: 20 characters jumping in time to Eye of the Tiger is a stirring sight!
- Ferrel: Anyone you’d like to suggest! I’ve actually been kicking around the idea of having heraldry or a...
- Stabs: Stirring stuff! You really need a guild composer. Someone stirring like Elgar. I can see your guild parading...
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- Krugge: Guilds like these are hard to find and you know you have lost something special when an event happens to take...
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Tag Archives: MMO Design
Class Balance 101
I chat a lot about class balance. I fully believe that it is one of the most important aspects of an MMORPG. These days developers and players just don’t seem to think so. The notion that a lot of shops … Continue reading
EQ2, making your fun
On the most recent episode of a View from the Top Karen and I discussed making your own fun in MMORPGs. The gist of that conversation was to simply identify what you enjoy the most and do it. It doesn’t … Continue reading
Posted in Guild Leadership
Tagged EverQuest II, Guild, Iniquity, MMO, MMO Design, MMORPG
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The virtues of contested content
I recently talked about risk vs reward and stumbled a bit into the notion of contested content. I enjoyed the comment discussion about whether that was an appropriate linkage or not. I’m not going to rehash that now but I … Continue reading
Blizzard and Real ID
I would be a fool not to weigh in on the topic of Blizzard using Real ID on their forums. It is the hottest topic since the Facebook Privacy Scandal of 2010! I am certain this will be covered to … Continue reading
Risk vs Reward
You don’t hear “risk vs reward” around MMORPGs very often these days. I imagine that most players are unfamiliar with that term. It is almost a relic of an age gone by. It has shifted from being the basis for … Continue reading
Epic Over Simplification – The PvP Market
As gamers we went through a long cycle of MMORPGs where developers bought into the hype that the majority wants PvP. In EverQuest we called them the vocal minority. The non-vocal super-majority has spoken and PvP/RvR games are no more … Continue reading
