Tag Archives: MMO Design

Class Balance 101

I chat a lot about class balance. I fully believe that it is one of the most important aspects of an MMORPG. These days developers and players just don’t seem to think so. The notion that a lot of shops … Continue reading

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EQ2, making your fun

On the most recent episode of a View from the Top Karen and I discussed making your own fun in MMORPGs. The gist of that conversation was to simply identify what you enjoy the most and do it. It doesn’t … Continue reading

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The virtues of contested content

I recently talked about risk vs reward and stumbled a bit into the notion of contested content. I enjoyed the comment discussion about whether that was an appropriate linkage or not. I’m not going to rehash that now but I … Continue reading

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Blizzard and Real ID

I would be a fool not to weigh in on the topic of Blizzard using Real ID on their forums. It is the hottest topic since the Facebook Privacy Scandal of 2010! I am certain this will be covered to … Continue reading

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Risk vs Reward

You don’t hear “risk vs reward” around MMORPGs very often these days. I imagine that most players are unfamiliar with that term. It is almost a relic of an age gone by. It has shifted from being the basis for … Continue reading

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Epic Over Simplification – The PvP Market

As gamers we went through a long cycle of MMORPGs where developers bought into the hype that the majority wants PvP. In EverQuest we called them the vocal minority. The non-vocal super-majority has spoken and PvP/RvR games are no more … Continue reading

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