Tag Archives: MMO Design

The virtues of contested content

I recently talked about risk vs reward and stumbled a bit into the notion of contested content. I enjoyed the comment discussion about whether that was an appropriate linkage or not. I’m not going to rehash that now but I … Continue reading

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Blizzard and Real ID

I would be a fool not to weigh in on the topic of Blizzard using Real ID on their forums. It is the hottest topic since the Facebook Privacy Scandal of 2010! I am certain this will be covered to … Continue reading

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Risk vs Reward

You don’t hear “risk vs reward” around MMORPGs very often these days. I imagine that most players are unfamiliar with that term. It is almost a relic of an age gone by. It has shifted from being the basis for … Continue reading

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Epic Over Simplification – The PvP Market

As gamers we went through a long cycle of MMORPGs where developers bought into the hype that the majority wants PvP. In EverQuest we called them the vocal minority. The non-vocal super-majority has spoken and PvP/RvR games are no more … Continue reading

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Hopes for Velious

The EQ2 community has been talking about Velious a lot lately. We are all but certain that it is our next expansion. Thanks to E3 we’ve also learned that the next expansion is due out by Christmas this year. The … Continue reading

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Why you should play EQ2

I give EverQuest II and SOE a lot of flak. I won’t pretend otherwise. If you didn’t know better you might assume that I really don’t like the game and their products. In actuality the reason I get so fired … Continue reading

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