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Tag Archives: LotRO
LotRO goes free to play!
There has been a suspicion lately that Lord of the Rings Online was going to a “free to play” hybrid model due to the success that Turbine saw by doing this with DDO. It has just been announced that that … Continue reading
The Insular nature of Loot Systems
One fine evening in LotRO, Psychochild and I started discussing some of the ways that player crafted loot systems have so heavily effected how we experience MMOs. If you’ve done any sort of raiding, you’ve undoubtedly come up against some … Continue reading
LotRO’s Moria in Review
It wasn’t that long ago that I was writing up my first review of Lord of the Rings Online. My initial impressions were quite good and, based on everything I had experienced up to 50, I was pleased. Now that … Continue reading
Reflections on Dragon*Con
There is always something refreshing about hanging out with a lot of people who like the same things you do. So, to say I had a great time at Dragon*Con would be an understatement! I had the opportunity to meet … Continue reading
LotROs Forgotten Treasury
Recently I had the opportunity to crawl through the Lord of the Rings Online dungeon The Forgotten Treasury. Prior to this, I’d read that players seem to enjoy the group content for the game and I was not disappointed. I … Continue reading
Do existing IPs bring more MMO success?
The MMO genre, like most genres, is not immune to trends. One of the current ones that we’ve been working through is taking an existing intellectual property and designing an MMO around it. We saw it with Star Wars Galaxies, … Continue reading
Posted in MMO Design
Tagged 38 Studios, Copernicus, Ferrels MMO, LotRO, MMO Design, Warhammer
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