Casual MMOs, the iPhone and you
Friday, July 17th, 2009
There is a trend that I couldn’t help but notice as of late. More and more developers are suggesting that the AAA MMO is not the wave of the future and is soon to be an endangered species. Now there are (apparently) numerous casual games in development poised to replace our long term behemoth loves with their new, easy to play and stop playing offerings. One such game is the massively popular Free Realms. This MMO is free to play, extremely polished and lets players do whatever they want when they want. It is, without a doubt, a fun experience even if it isn’t heavy on the “long term build up to a single goal” style we’re familiar with.
I am a fan of what you would now call “hardcore” MMOs. By this I mean “the games we play more than an hour at a time to achieve something and frequently lead to raid or group content.” Previously you would call that an MMO and the hardcore was the top 5 or 10% that raided the hardest content. The “casualization” of the genre that WoW and many games to follow has brought have shifted the proverbial scale so that even relatively “easy” games look difficult. I’m not sure how I feel about that but I will agree about one thing, this is good for business.
If we should learn one thing from World of Warcraft and Free Realms it is that accessibility is king. We can no longer take the attitude that SOE did before the release of EverQuest that “if it is good they will come, even if the system requirements are insane.” These days good won’t cut it. If you expect someone to jump through hoops to play your game it had best be great, polished and new. On the surface this seems like a bad thing for people like me but I’m not so sure.
I believe that there will always be a new hardcore MMO around the corner. Even though there are new markets to expand into there will always be the solid base from which to pull. Many people will play the new casual games and then ask the question, “Is there more?” In a way, they are like a gateway drug. Most of us will crave (more…)
What are you willing to pay for?
Monday, June 15th, 2009There is no doubt about it, free to play and freemium MMOs are not going to up and disappear. It appears that this payment model will be growing in North America as games like Free Realms soar to 3 million users. Some players dislike these models because they see the games as cheap. Others are excited by the freedom of these games. That isn’t what I want to look at today however. I want to discuss what a player is willing to pay for. What do you consider premium features?
In some free to play MMOs real money buys you real power. In those games you can purchase high quality loot with your hard earn dollars. I am not a fan of that at all. It runs directly counter to one of the core reasons I play MMOs: PvE competition. Why would I bother raiding if I could spend $6.00 and get the same gear? Many games shy away from this and I applaud that. I don’t consider this a premium feature. I, in all honesty, see it as cheating. How about you?
A more common strategy is to offer convenience for money. There are all sorts of possibilities here. Do you want a faster mount? That will be $3.00. Perhaps you’re interested in a temporary experience potion? That will cost you $5.00. In truth, I don’t have an issue with any of that. I know experience potions seem like cheating but, to me, most MMOs begin when you hit max level. Everything before that is just “the stuff I went through.” If someone else wants to pay to shorten that time I’m alright with it. Others may disagree.
Those are some pretty obvious examples that we’ve all seen numerous times. I want to get a discussion going about what we haven’t seen yet and what we would like. I’ve come up with a list of things I’d be willing to pay for and about how much. Bare in mind that this is beyond what is required just to play the game. You can omit the basics. If you are so inclined, please do the same and post your own list!
1. I would love the ability to lock down my character name across all servers. Ferrel is not a fly by night name that I use flippantly. I have spent a long time building the reputation I have around it. I would hate for someone to tarnish it. I’d be willing to pay $1.00 extra every month to keep the name from falling into use. I’d even pay a one time fee to “create this character on all servers.” Anything to keep my good name.
2. One of the extra features that EQ2 offered was item tracking. The servers tracked who got an item and when. It was another way to show where you placed in the PvE game. That is a feature I loved and would gladly pay $1.00 a month for it.
3. On the guild side of things I would like to see server and game first tracking. When a guild legitimately defeated an encounter they would be added to the list. If it was found that they exploited to win their name would be removed. That has to be worth a couple dollars!
4. I covered this briefly in my prestige content article but it could also be worked in with premium content. I think players would enjoy the option to purchase costumes and such that have no impact on game play but look interesting. Several games already do this of course.
5. This one might get some people up in arms but I’d like to pay for mini-updates. Beyond live updates, expansions and general maintenance on an MMO I’d like to see quarterly mini-updates from a separate team. These could be as simple as a new PvE dungeon or a new PvP battleground. These mini-updates would have their own budget and would cost anywhere from about $3.00 to $7.00. I think that could add a lot of life to an MMO and reduce the cycle of interest and breaks.
Those are just a few things that I thought of. I’m sure I could come up with several more but I think that is a good start. I’m curious what everyone else would be willing to pay for though!
Free Realms Beta Review
Thursday, April 23rd, 2009SOE was kind enough to send me a beta invite to their new MMO, Free Realms, a little while ago. I gave it a spin and have been waiting for the NDA to pass before I could release my review.
Setting up the game was a breeze. I logged in with my station account and was pretty much up and running immediately. Character creation was simple but had more than enough choices to create a decently unique character. At this time you can be a human or a faerie. The models are quite good but I was a little surprised about the waist size Ferrel received! It is somewhere in the nature of six to nine inches. An interesting message for a younger audience game! That aside, I was pleased with her look and clicked my way into the game.
Almost immediately I was amazed by the sheer beauty and polish of the game world. The environment was just stunning and smooth. When you’re in bright areas they have a cartoon-like glow. The darker areas have an almost obvious gloom hanging over them. Whoever designed the world itself deserves a ton of credit. When it comes to look and feel I found Free Realms to have an appeal as good or better than any MMOs I’ve played. Forests look enchanted, swamps feel scary and dungeons are most certainly a sight to see.
New players are dropped into a tutorial that guides you through the basics of game play. It is all pretty standard. What did surprise me, however, was the “do it all” attitude. I was presented a choice almost immediately: “fight this” or “trick it by cooking a tainted meal.” I obviously said “fight it!” The game won immediate credit with me because as you train to be a brawler a nearby radio plays a rendition of “Eye of the Tiger.” I’m told that song was in some sort of little movie. More importantly though Eye of the Tiger was the Iniquity theme song. I learned the ways of the brawler and went off to run off some robgoblins. I easily dispatched them and found that I was still allowed to cook for them. In essence, I could have both classes. This is consistent across the game. Characters have choices all the time about what they want to be and do. Each class has associated mini-game(s) and abilities.
When it comes to those classes and progression you do so by completing mini-games or instances. Combat is done in instanced dungeons that are, in my opinion, pretty awesome. I actually found this portion to be quite challenging and had to employ strategy to win. The mini-games, on the other hand, are painfully addicting if you are like me. Even though some are somewhat silly they all have objectives and bonuses. I couldn’t just finish the objectives, I had to get the bonuses too! I found myself lingering at the cooking table far longer than intended.
Combat is much like any MMO. You have an action bar with abilities that refresh after a set duration. Abilities use mana and obviously you lose health when you take damage. It doesn’t have all the bells and whistles of an MMO that just focuses on that but it was still quite good. Fighting earns you stars that can be spent to gain ranks in your various abilities. You also have a fairly clear gear and level progression. It, like the rest of the game, felt very complete and ready for prime time.
Ultimately I was aware that Free Realms was intended for a target audience half (ok, maybe a third) my age but it was still entertaining to me. I enjoyed the time I spent in game and found large parts of it to be quite addictive. For the parents out there I would say the title seems safe enough when it comes to content. Your children won’t see any gore, nudity or profanity from the designers. Other players are always an unknown though and I am a strong advocate of “play it with your children.” Given that Free Realms has a “pay for additional features” system it will also be easy for parents to tag along. With no monthly fee they can stay involved without paying for something they’re not that interested in. I imagine, however, that they’ll find this duty rather easy. It is easy to get lost in the large volume of different activities that are available.
For the MMO players out there I say this is definitely a title to try. There is no risk and you might be surprised at how addictive the mini-games are and how beautiful the world looks. You might even find your mouse cursor straying to the “upgrade” button. I’m interested enough to play the various combat classes and explore that aspect of the game as much as I can. If the environments continue to be beautiful and unique I want to see them all.
You would think it ends there but I found another aspect to addict me. On top of the mini-games and dungeons Free Realms also sports an extremely entertaining in-game card battle system. The mechanics of the game are simple enough for anyone to play but mastering it does require some strategy. You earn cards by your actions in the world (and I suspect by spending real money). I am not sure how long of my preview time I spent playing with the cards but I know it was a significant percentage. It was just one more aspect available to me.
On the whole I think the product is great. It is geared to a different target audience than most MMOs and actually has some things that you don’t find in the standard offerings. It will also grab a decent amount of content that will grab the “usual audience.” Will it work on a RMT model? I am interested to see. We haven’t seen a lot of American driven MMOs that follow that path and it might open the door for a lot more. At any rate I think SOE is onto something here and hope to see a strong release.



