Tag Archives: Ferrels MMO

The best of Epic Slant I

One of the biggest problems with blogs is that they just keep on moving if the author is active. My front page shows a mere six stories and it is well documented that few readers explore a site such as … Continue reading

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Prestige Content

I’ve often talked about how to increase re-playability in MMOs and lately I’ve been thinking about prestige content. While the mechanic is not largely used in American MMOs I feel that it does have merit. For those that are unfamiliar … Continue reading

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Encouraging Groups in MMOs

It is no secret that I am constantly advocating the need for grouping in MMOs. I’m always on some forum or blog pointing out that soloing should be an option but not the best option. There are numerous ways to … Continue reading

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MMO Antiquities – Competition in PvE

Some of you may recall a time when instancing pretty much didn’t exist. If you wanted to go after a raid mob you had to compete in the cut throat world of high end gaming. Sometimes you’d have to wait … Continue reading

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Character Advancement Part V – Heroic Levels

It is time once again for an article about character advancement. We’ve covered some of the normal ways to progress (levels, skills and traditional AAs) and even some crazy ideas like Endless Grind Points. Today I want to look at … Continue reading

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Shadow Realm goes public!

I’ve mentioned in a few articles that I’ve been working on a private EverQuest server for my friends and I. It has been quite a process to say the least. This weekend, however, I was able to stand up the … Continue reading

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Character Advancement Part VII – Endless Grind Points

Lately I’ve been working on several articles that all revolve around character advancement in MMOs. They were originally going to be a linear series like Guild Science but I’ve decided to do the articles out of order “Star Wars” style. … Continue reading

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Character Advancement Part I – Introduction

One of the topics that I’ve wanted to tackle lately was the advancement of characters in MMOs. It has taken me a while to collect all my notes together due to the sheer size of the topic. This can also … Continue reading

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FerrelQuest, Always too easy

The longer that I “play developer” on my private EverQuest server the more I have an appreciation for the frustrations that the professionals have. The biggest challenge I’ve been facing lately is making appropriately difficult content. To say the least … Continue reading

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