Tag Archives: Class Balance

MMO Balance vs choice

In life we often find that we cannot get everything that we want. To get more of column A we sometimes have to give up some of column B. MMOs tend to be the same way and I wanted to … Continue reading

Posted in MMO Design | Tagged , | 7 Comments

Champions Online Telekinesis Framework

Are you the type of hero that imposes their will upon the villains of the world? Do you enjoy getting up close and personal to smite evil? Does the idea of Ego powered energy excite you? Then you might be … Continue reading

Posted in MMO Guide | Tagged , , , , | 15 Comments

MMOs have too many factions

I’m sure that any of you visiting based on the title of this article will think I’m about to point out the poor design decisions behind having too many factions in an MMO. You might also suspect that I could … Continue reading

Posted in MMO Design | Tagged , , , , , | 4 Comments

Single Player RPGs: Character Advancement Part VI

It has been a while since I did my last article in my Character Advancement series. This is mostly due to the fact that I have covered a lot of the basic (and crazy) topics that I had intended to. … Continue reading

Posted in MMO Design | Tagged , | 2 Comments

Sorcerers, Bright Wizards and Resists

Frequently I find members of my guild asking why I’m down on sorcerers. To them we “seem fine” because I generally do a decent job when playing in guild groups. There is no denying that we’re pretty decent. This is … Continue reading

Posted in Epic Slant | Tagged , | 2 Comments

Sorceress, power underwhelming?

Now that I’ve had my hands on the sorceress class for a while I thought it might be time to address some of the concerns I have with it. Some of these are bugs and some are balance. It is … Continue reading

Posted in Epic Slant | Tagged , | 1 Comment