Tag Archives: Class Balance

Dave takes my advice!

It is an EQ2 kind of week and I’m really over using the logo here. It is to be expected though with Fan Faire looming and massive changes nipping along at its tail. It is an exciting and frightening time! … Continue reading

Posted in MMO Design | Tagged , , , | 5 Comments

Class Balance 101

I chat a lot about class balance. I fully believe that it is one of the most important aspects of an MMORPG. These days developers and players just don’t seem to think so. The notion that a lot of shops … Continue reading

Posted in MMO Design | Tagged , , , | 4 Comments

I’m talking Templars

When I picked up EverQuest II again I wrote a few posts about what my early experiences back with the game were. At the time I was somewhat down on the Templar class. Since writing that I put a lot … Continue reading

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The EQ2 Class Dead Pool

In a genre based around massive, sweeping changes it can be fun to speculate on a future that will never come. Today I want to address a hypothetical solution to a very real problem: class glut. EverQuest II, for as … Continue reading

Posted in MMO Guide | Tagged , , , | 4 Comments

Why is class changing taboo?

I’ve been thinking about how the MMORPG genre has evolved lately in regards to alternate characters and level pacing. The era of “one maxed character” has long since passed and now developers make it easier for players to start over … Continue reading

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MMO Balance vs choice

In life we often find that we cannot get everything that we want. To get more of column A we sometimes have to give up some of column B. MMOs tend to be the same way and I wanted to … Continue reading

Posted in MMO Design | Tagged , | 7 Comments