Category Archives: MMO Design

Ferrel’s take on MMO design.

Danger Rift Players Danger

Word has been received from the public test realm that Trion is attempting to “un-ring another bell.” The cost of rare and epic essences from the planar faction merchants are about to be raised significantly. This comes on the heels … Continue reading

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Rift – The post 1.2 plaque grind

It has been a few weeks since the release of Rift’s 1.2 patch that brought an end to my beloved daily quests and the rise of the LFG tool. I complained quite a bit about it and have continued to … Continue reading

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Gain Power via Progression

I was talking to my guild mates the other night and we were lamenting the incessant need for MMORPGs to give players additional power via new levels. It can be hard to talk your friends into playing your game of … Continue reading

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Trion to offer free Rift Server Transfers

Trion announced today that character transfers in Rift will be available to all players once a week for free (with no current end date but it isn’t confirmed as forever)! This is a stark contrast to what every other MMORPG … Continue reading

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Raid Rifts Loved & Loathed

Iniquity and I have moved forwards in our progression and have began a routine of dropping raid rifts. As a rifting junky this is something that I’m extremely excited about and have, in general, been loving. At the same time … Continue reading

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The myth that 1.2 generates more plaques

I was a guest host on the Rift Watchers podcast and the topic of the looking for dungeon tool came up. It was interesting that the chat channel completely disagreed with my assertion that plaque rates have decreased since the … Continue reading

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Rift Looking for Group Tool – No thank you

Iniquity and I have had a few days to play with Rift’s new looking for group tool and we have made our decision: No thank you. We’ll take the old system please. I’ve been a big supporter of Trion and … Continue reading

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Rift Patch 1.2 Plaque Changes

Rift patch 1.2 is settling in and my guild has been enjoying a lot of the changes. One of the new features that seems counter-intuitive and completely backwards is the change to the plaque system and the gear that is … Continue reading

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Rift Clerics: What irks me

We’re getting pretty deep into the progression of Rift and I’m starting to see the various synergies of the classes. We’re also looking at some balance changes with the release of patch 1.2. One of the aspects I find interesting … Continue reading

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