Category Archives: MMO Design

Ferrel’s take on MMO design.

Dave takes my advice!

It is an EQ2 kind of week and I’m really over using the logo here. It is to be expected though with Fan Faire looming and massive changes nipping along at its tail. It is an exciting and frightening time! … Continue reading

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EQ2 goes free to play (sorta)

It was just announced by Dave Georgeson that EverQuest II will be going “free to play.” This is absolutely no surprise what so ever to me. A huge amount of resources have been poured into the “early game” so that … Continue reading

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Community Management – Epic Oversimplification

Today’s Epic Oversimplification is titled “The joys of community management.” It takes a look at how these brave men and women do their job and the trials they face. Nobody, and I mean nobody, in the MMORPG world takes more … Continue reading

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No gear grind please?

It is always of great interest to me when I visit forums and read about what other players want out of MMORPGs. It does a lot to make me realize that I represent an ancient, out of date MMO philosophy. … Continue reading

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Class Balance 101

I chat a lot about class balance. I fully believe that it is one of the most important aspects of an MMORPG. These days developers and players just don’t seem to think so. The notion that a lot of shops … Continue reading

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The virtues of contested content

I recently talked about risk vs reward and stumbled a bit into the notion of contested content. I enjoyed the comment discussion about whether that was an appropriate linkage or not. I’m not going to rehash that now but I … Continue reading

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