Monthly Archives: April 2010

Guild Leader tip of the day

Avoid singling out individuals publicly that are making mistakes. If you can tell a certain member is doing something that is causing your raid or event to fail call a brief AFK and discuss the issue with them in private … Continue reading

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The difficulties of leading a small guild

Taking on the role of guild leader for a small guild can present numerous challenges. Many players assume that the larger your guild grows the more problems you will have. This may be partly true but having a cushion of … Continue reading

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World of Warcraft Pioneers Macro Transactions

The blogging community was lit up yesterday when Blizzard announced a new addition to its pet store. I’m sure by now you’re familiar with the $25.00 flying pony. This little gem seems to have set a lot of people off … Continue reading

Posted in MMO Design | Tagged , , , | 6 Comments

Guild Leader tip of the day

The longer you’re a guild leader the easier it can be to forget that your members are actual people behind their character. Don’t ever allow yourself to fall into the rut of treating players like characters or numbers. These people … Continue reading

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38 Watch disappears – Updated!

I’ve been a member of a little known forum for quite some time now called 38 Watch. It was one of those amazingly intelligent and reasonable communities that you hear so much about but rarely see. The group there discussed … Continue reading

Posted in MMO Guide | Tagged , , , | 4 Comments

It is all about the challenge

It isn’t every day that you finally come to a conclusion about why you feel alienated in the genre of game you used to love so passionately. Today I’ve managed to do just that! The answer is really quite simple. … Continue reading

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Direct Feature Funding

I have a question for everyone! This is something I’ve been kicking around and I wonder how everyone else feels about it. Prior to asking the question please allow me to use the standard disclaimer: I’m aware that reality is … Continue reading

Posted in MMO Design | Tagged , | 9 Comments

Parallel Raid Paths

In the days of EverQuest raiding progression was pretty straight forward. You knew at any given level what you were suppose to kill and what level of gear you should have. That was long before raids had specific caps and … Continue reading

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Love and MMORPGs

To change the pace that Epic Slant has been taking lately I thought I’d talk about something that often goes over looked in MMOs. You hear stories more and more these days about couples that met in game, fell in … Continue reading

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