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	<title>Comments on: The tough choices</title>
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	<link>http://www.epicslant.com/2010/03/mmo-tough-choices/</link>
	<description>MMORPG design, raiding, and guild leadership</description>
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		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2010/03/mmo-tough-choices/comment-page-1/#comment-2997</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Tue, 23 Mar 2010 12:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=2080#comment-2997</guid>
		<description>Haha no not really. That is more of a &quot;reality&quot; vs &quot;ideal&quot; argument. In the ideal I&#039;d like games to take a slower pace and have a lot in the middle. The problem is I don&#039;t actually see developers switching back to that mold. That is why when I look at reality I just say &quot;screw the middle&quot; since we&#039;re just suppose to plow through it anyway. Contrary sounding I know but it is more of a situational argument. A &quot;well I can&#039;t have it my way&quot; sort of thing!</description>
		<content:encoded><![CDATA[<p>Haha no not really. That is more of a &#8220;reality&#8221; vs &#8220;ideal&#8221; argument. In the ideal I&#8217;d like games to take a slower pace and have a lot in the middle. The problem is I don&#8217;t actually see developers switching back to that mold. That is why when I look at reality I just say &#8220;screw the middle&#8221; since we&#8217;re just suppose to plow through it anyway. Contrary sounding I know but it is more of a situational argument. A &#8220;well I can&#8217;t have it my way&#8221; sort of thing!</p>
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		<title>By: Green Armadillo</title>
		<link>http://www.epicslant.com/2010/03/mmo-tough-choices/comment-page-1/#comment-2996</link>
		<dc:creator>Green Armadillo</dc:creator>
		<pubDate>Tue, 23 Mar 2010 12:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=2080#comment-2996</guid>
		<description>Actually, I think it&#039;s relatively easy to make the decision to shut down a single feature that is breaking the rest of the game.  Middle hard is chronically delaying a feature, like Shader 3.0, that just isn&#039;t ready.  The really hard part is getting the priorities right in the first place.  

P.S. Minor tangent, but here&#039;s a hard choice for you:
I was backlogged on podcasts and just got to the latest episode of the Multiverse over the weekend.  You mentioned your post about &lt;a href=&quot;http://www.epicslant.com/2010/03/ten-mmo-release-features/#more-2024&quot; rel=&quot;nofollow&quot;&gt;things a new game needs&lt;/a&gt;, where you advised &quot;Let the middle be thin! You can fill that in later and it is transitory. Start strong, end strong.&quot;  

I&#039;d forgotten about that little tidbit, in a week where you went on to talk about how games should be redesigned to &lt;a href=&quot;http://www.epicslant.com/2010/03/bringing-back-the-grind/#more-2048&quot; rel=&quot;nofollow&quot;&gt;keep most players in the middle content&lt;/a&gt;.  Guess there&#039;s no pleasing Uncle Ferrel?  ;)</description>
		<content:encoded><![CDATA[<p>Actually, I think it&#8217;s relatively easy to make the decision to shut down a single feature that is breaking the rest of the game.  Middle hard is chronically delaying a feature, like Shader 3.0, that just isn&#8217;t ready.  The really hard part is getting the priorities right in the first place.  </p>
<p>P.S. Minor tangent, but here&#8217;s a hard choice for you:<br />
I was backlogged on podcasts and just got to the latest episode of the Multiverse over the weekend.  You mentioned your post about <a href="http://www.epicslant.com/2010/03/ten-mmo-release-features/#more-2024" rel="nofollow">things a new game needs</a>, where you advised &#8220;Let the middle be thin! You can fill that in later and it is transitory. Start strong, end strong.&#8221;  </p>
<p>I&#8217;d forgotten about that little tidbit, in a week where you went on to talk about how games should be redesigned to <a href="http://www.epicslant.com/2010/03/bringing-back-the-grind/#more-2048" rel="nofollow">keep most players in the middle content</a>.  Guess there&#8217;s no pleasing Uncle Ferrel?  <img src='http://www.epicslant.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: We Fly Spitfires</title>
		<link>http://www.epicslant.com/2010/03/mmo-tough-choices/comment-page-1/#comment-2979</link>
		<dc:creator>We Fly Spitfires</dc:creator>
		<pubDate>Mon, 22 Mar 2010 20:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=2080#comment-2979</guid>
		<description>I love EQ2 and always considered it the best themepark style MMORPG there is. However, if I could change anything about the game, it would be it&#039;s stability and performance. EQ2 just feels buggy especially compared to something as slick as WoW which will run on anything. EQ2 ran badly when it came out 6 years ago and it still doesn&#039;t run well on modern PCs. It&#039;s a real shame.</description>
		<content:encoded><![CDATA[<p>I love EQ2 and always considered it the best themepark style MMORPG there is. However, if I could change anything about the game, it would be it&#8217;s stability and performance. EQ2 just feels buggy especially compared to something as slick as WoW which will run on anything. EQ2 ran badly when it came out 6 years ago and it still doesn&#8217;t run well on modern PCs. It&#8217;s a real shame.</p>
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