Monthly Archives: March 2010

The three month MMO cycle

Contrary to popular belief I’m not missing in action! I’m just preparing for a two week trip to Germany. If anyone would be interested in doing a guest article on Epic Slant while I’m gone I would appreciate it very … Continue reading

Posted in MMO Design | Tagged , , , , | 1 Comment

Some Global Agenda tidbits

Last week Karen and I had the opportunity to interview Todd Harris, the executive producer of Global Agenda. He was extremely approachable and gave us a lot of great information on Hi-Rez studio, the game itself, and the importance of … Continue reading

Posted in MMO Interview | Tagged , , , | 1 Comment

The tough choices

This weekend my play experience on EverQuest II really got me thinking. I had time to think because it took between four and ten real minutes to zone each time I wanted to do so. I also had some time … Continue reading

Posted in Epic Slant | Tagged , , , , | 3 Comments

Defending Warcraft

I’m fairly confident that anyone who frequents Epic Slant will be confused by the title of this article. Don’t worry folks, I’m not actually going to be defending World of Warcraft! I’ve just discovered that a catchy title can bring … Continue reading

Posted in MMO Design | Tagged , , , , | 8 Comments

EQ2 Developers Chat March 18th

While we were running through WoE on Thursday night I dropped in on the ZAM EQ2 developers chat and grabbed all the questions and answers that I could. There was some new information, some old information, and some strange information! … Continue reading

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Podcast Updates

It has been a busy week for me and I haven’t gotten a lot of writing done! I have managed to continue to participate with my awesome co-hosts and get podcasts done! So while you’re waiting for my next big … Continue reading

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Uninstance me!

A long time ago I remember playing EverQuest and hearing word from the World of Warcraft alpha/beta that there would be instanced content everywhere. At that time I and my guild mates thought, “oh, that will be great!” Here it … Continue reading

Posted in MMO Design | Tagged , , , | 6 Comments

Hecker’s Nightmare

This morning I was rather intrigued when I received a link to a Gamasutra article that dealt with rewarding players for dull tasks. The developer in question, Chris Hecker, discusses some of the pit falls of doing this and envisions … Continue reading

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Bringing back the grind

I’ve been contemplating the meaning of MMO life a lot lately and I’ve come to a realization. We need the grind to come back. That is the next evolution in the MMOs we’ve come to love. I recognize that right … Continue reading

Posted in MMO Design | Tagged , , | 23 Comments