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	<title>Comments on: The Guild Leader Revised</title>
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	<link>http://www.epicslant.com/2009/11/guild-leader-rev/</link>
	<description>MMORPG design, raiding, and guild leadership</description>
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		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2009/11/guild-leader-rev/comment-page-1/#comment-1932</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Tue, 03 Nov 2009 21:34:46 +0000</pubDate>
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		<description>That can be pretty scary but in a way I would really like that sort of system as an option in games. It would be great if you could set permissions to allow certain ranks to vote. Of course how do you stop a guild leader who is about to be deposed from turning that flag off?</description>
		<content:encoded><![CDATA[<p>That can be pretty scary but in a way I would really like that sort of system as an option in games. It would be great if you could set permissions to allow certain ranks to vote. Of course how do you stop a guild leader who is about to be deposed from turning that flag off?</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.epicslant.com/2009/11/guild-leader-rev/comment-page-1/#comment-1928</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Tue, 03 Nov 2009 03:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1496#comment-1928</guid>
		<description>One thing &lt;i&gt;Meridian 59&lt;/i&gt; has is in-game voting for guild leader.  Every player has to pick who they support for guild leader; if someone else gets more support than the current guild leader, they will be promoted to the position.  This can be great if the leader goes MIA, or if they snap and are suddenly obnoxious or rude about ruling the guild.  The downside is that a few enemies let into the guild of the appropriate rank to vote for leader can elect one of their own and destroy the guild from the inside; a big concern in a PvP-focused game.  (M59 had all sorts of guild drama before EVE turned it into PR.)

It&#039;s one way where the logical leadership can become physical leadership without involving CSRs, but it has its potential downsides.</description>
		<content:encoded><![CDATA[<p>One thing <i>Meridian 59</i> has is in-game voting for guild leader.  Every player has to pick who they support for guild leader; if someone else gets more support than the current guild leader, they will be promoted to the position.  This can be great if the leader goes MIA, or if they snap and are suddenly obnoxious or rude about ruling the guild.  The downside is that a few enemies let into the guild of the appropriate rank to vote for leader can elect one of their own and destroy the guild from the inside; a big concern in a PvP-focused game.  (M59 had all sorts of guild drama before EVE turned it into PR.)</p>
<p>It&#8217;s one way where the logical leadership can become physical leadership without involving CSRs, but it has its potential downsides.</p>
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