Monthly Archives: October 2009

When MMOs go 1980s!

Every once in a while I find myself too busy to come up with a serious article. Lately, I’ve had so much on my plate in real life that it is hard to really focus. It also doesn’t help that … Continue reading

Posted in Avatar, MMO Design | Tagged , | 3 Comments

MMO Guild Commandment I

Whenever I settle down to play or write about an MMO there is always one word on my mind: guild. In my entire ten plus years of play I’ve spent virtually no time “guildless” and can sum up over 60% … Continue reading

Posted in Guild Leadership | Tagged , , , | 1 Comment

Redefining MMOS: Removing Multiplayer from MMORPG

Long ago, when the MMORPG genre was young, cooperation between players was considered to be almost a necessity. If you were to roam about solo in Ultima Online, you would likely fall prey to a roaming band of player killers. … Continue reading

Posted in MMO Design | Tagged , , , | 19 Comments

Transitioning from hardcore is difficult

One reality that almost any hardcore and lifetime MMO player will have to face is that sooner or later they will not be able to keep up the pace they’re used to anymore. In saying that I’m certain a lot … Continue reading

Posted in MMO Guide | Tagged , , | 12 Comments

Epic Pet Wars hits 1.5

Previously on Epic Slant Ferrel and his side kick Fippy were captured by the addictiveness of iPhone MMOs. Though they struggled to defeat the urge to pay for titles that were by all accounts simple the Freemium Overlord ™ defeated … Continue reading

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