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	<title>Comments on: LotROs Forgotten Treasury</title>
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	<link>http://www.epicslant.com/2009/09/lotros-forgotten-treasury/</link>
	<description>MMORPG design, raiding, and guild leadership</description>
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		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2009/09/lotros-forgotten-treasury/comment-page-1/#comment-1359</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:21:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1219#comment-1359</guid>
		<description>Great addition information! Thank you.</description>
		<content:encoded><![CDATA[<p>Great addition information! Thank you.</p>
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		<title>By: wickedpt</title>
		<link>http://www.epicslant.com/2009/09/lotros-forgotten-treasury/comment-page-1/#comment-1358</link>
		<dc:creator>wickedpt</dc:creator>
		<pubDate>Wed, 09 Sep 2009 13:23:10 +0000</pubDate>
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		<description>Hello and nice blog.

Forgotten Treasury is a level 56 dungeon but its fun from any level from 54 to 60.

The sequence of the wheels is different every run. It&#039;s given at the very start if the instance. When you start, all the lights are up but the minute you walk to the stairs all of them are turned off, one at the time: that will be your sequence.

One thing you should be careful on &quot;yard trash&quot; mob&#039;s is that the spirits have an induction attack that will mezz one person for 30s to 1 minute, leaving them out of the fight for that long, if that person is your tank or your healer it can get nasty.

As for the mini-bosses and the orc boss, when he is yellow he will have 90% mitigation of tactical damage (bad for RuneKeepers, DPS LM&#039;s and DPS Minstrels) but good for Physical Types (Champions, Guardians, Burglars, Captains, Hunters, Warden&#039;s and Burglar&#039;s) when he is purple he will have 90% mitigation to both melee and ranged damage but 0% mitigation to tactical damage, so if you have a group of tactical DPS&#039;rs that&#039;s the way to go. Same thing for the orc boss.

As for the Trolls, there&#039;s a reason while you separate them: When they are close to each other they charge a special attack that does about 2k damage AoE and its very dangerous. Besides they share damage, so a tank can grab one (not so linear, explained later) and tank him or kite him while the rest of the team kills the other one. When one troll is dead, since they share damage, the other one will die also. Their aggro tables are also shared, but inversed at the start so aggro skills sent to one troll will actually aggro the other one, so the tank should pay attention.

It&#039;s a simple instance, but fast and fun to do.</description>
		<content:encoded><![CDATA[<p>Hello and nice blog.</p>
<p>Forgotten Treasury is a level 56 dungeon but its fun from any level from 54 to 60.</p>
<p>The sequence of the wheels is different every run. It&#8217;s given at the very start if the instance. When you start, all the lights are up but the minute you walk to the stairs all of them are turned off, one at the time: that will be your sequence.</p>
<p>One thing you should be careful on &#8220;yard trash&#8221; mob&#8217;s is that the spirits have an induction attack that will mezz one person for 30s to 1 minute, leaving them out of the fight for that long, if that person is your tank or your healer it can get nasty.</p>
<p>As for the mini-bosses and the orc boss, when he is yellow he will have 90% mitigation of tactical damage (bad for RuneKeepers, DPS LM&#8217;s and DPS Minstrels) but good for Physical Types (Champions, Guardians, Burglars, Captains, Hunters, Warden&#8217;s and Burglar&#8217;s) when he is purple he will have 90% mitigation to both melee and ranged damage but 0% mitigation to tactical damage, so if you have a group of tactical DPS&#8217;rs that&#8217;s the way to go. Same thing for the orc boss.</p>
<p>As for the Trolls, there&#8217;s a reason while you separate them: When they are close to each other they charge a special attack that does about 2k damage AoE and its very dangerous. Besides they share damage, so a tank can grab one (not so linear, explained later) and tank him or kite him while the rest of the team kills the other one. When one troll is dead, since they share damage, the other one will die also. Their aggro tables are also shared, but inversed at the start so aggro skills sent to one troll will actually aggro the other one, so the tank should pay attention.</p>
<p>It&#8217;s a simple instance, but fast and fun to do.</p>
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	<item>
		<title>By: Dresden</title>
		<link>http://www.epicslant.com/2009/09/lotros-forgotten-treasury/comment-page-1/#comment-1347</link>
		<dc:creator>Dresden</dc:creator>
		<pubDate>Fri, 04 Sep 2009 17:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1219#comment-1347</guid>
		<description>Really good review/walkthrough. Was a fun dungeon.</description>
		<content:encoded><![CDATA[<p>Really good review/walkthrough. Was a fun dungeon.</p>
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