<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: EverQuest 2 does Guild Management Right</title>
	<atom:link href="http://www.epicslant.com/2009/09/everquest-2-does-guild-management-right/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.epicslant.com/2009/09/everquest-2-does-guild-management-right/</link>
	<description>MMO design and industry commentary with a high end twist.</description>
	<lastBuildDate>Sun, 21 Mar 2010 16:08:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2009/09/everquest-2-does-guild-management-right/comment-page-1/#comment-1625</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Mon, 05 Oct 2009 12:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1365#comment-1625</guid>
		<description>That isn&#039;t a bad idea. I&#039;ve certainly played through enough MMOs to have tried out the guild interfaces. I just might take you up on this!</description>
		<content:encoded><![CDATA[<p>That isn&#8217;t a bad idea. I&#8217;ve certainly played through enough MMOs to have tried out the guild interfaces. I just might take you up on this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stratagerm</title>
		<link>http://www.epicslant.com/2009/09/everquest-2-does-guild-management-right/comment-page-1/#comment-1623</link>
		<dc:creator>Stratagerm</dc:creator>
		<pubDate>Sun, 04 Oct 2009 18:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1365#comment-1623</guid>
		<description>Ferrel, this is a great list of guild management features and a nice analysis of how EQ2 does in implementing them.

I haven&#039;t played EQ2, but guild management in Warhammer Online is surprisingly strong, implementing most features on this list. It continues to improve, too, such as with the recent addition of information on the guild pane to help unguilded players find a guild. Instead of a blank dialog saying &quot;You are not in a guild&quot;, one sees a list of leading guilds with a bit of descriptive text from the guild leader, including online players/total players. I was pretty impressed at the job done with this feature.

Have you thought about doing a page with a Consumer Reports-like matrix of game titles vs. features? Hyperlink the features to their definitions as given here, and tick them off for each game as &quot;yes/no/partially&quot;. Call it Ferrel&#039;s MMO Guild Managment Feature Comparison. It&#039;s a bit of work, but I think folks would find it useful.</description>
		<content:encoded><![CDATA[<p>Ferrel, this is a great list of guild management features and a nice analysis of how EQ2 does in implementing them.</p>
<p>I haven&#8217;t played EQ2, but guild management in Warhammer Online is surprisingly strong, implementing most features on this list. It continues to improve, too, such as with the recent addition of information on the guild pane to help unguilded players find a guild. Instead of a blank dialog saying &#8220;You are not in a guild&#8221;, one sees a list of leading guilds with a bit of descriptive text from the guild leader, including online players/total players. I was pretty impressed at the job done with this feature.</p>
<p>Have you thought about doing a page with a Consumer Reports-like matrix of game titles vs. features? Hyperlink the features to their definitions as given here, and tick them off for each game as &#8220;yes/no/partially&#8221;. Call it Ferrel&#8217;s MMO Guild Managment Feature Comparison. It&#8217;s a bit of work, but I think folks would find it useful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: g33kg0dd3ss</title>
		<link>http://www.epicslant.com/2009/09/everquest-2-does-guild-management-right/comment-page-1/#comment-1575</link>
		<dc:creator>g33kg0dd3ss</dc:creator>
		<pubDate>Mon, 28 Sep 2009 20:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1365#comment-1575</guid>
		<description>I agree, the changes EQ2 made to the guild UI a while back have made my job as a guild leader SO much easier. I can see who&#039;s online, who&#039;s been on recently, and what events have taken place (writs completed, epics killed, items looted, and titles gained, among others). I can leave a note in the MOTD that all members will see when they log on. I can edit our recruitment information as our guild grows and changes. I can customize just about every aspect of the guild and guild hall to make it as friendly and easy-to-use as possible. I LOVE that.</description>
		<content:encoded><![CDATA[<p>I agree, the changes EQ2 made to the guild UI a while back have made my job as a guild leader SO much easier. I can see who&#8217;s online, who&#8217;s been on recently, and what events have taken place (writs completed, epics killed, items looted, and titles gained, among others). I can leave a note in the MOTD that all members will see when they log on. I can edit our recruitment information as our guild grows and changes. I can customize just about every aspect of the guild and guild hall to make it as friendly and easy-to-use as possible. I LOVE that.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
