Monthly Archives: September 2009

Star Wars the Old Republic Beta Bandwagon

I’m completely certain that absolutely every blog on the planet will report this story today but I figured there was a mathematically insignificant chance that someone only reads Epic Slant. I also thought it would be funny since my post … Continue reading

Posted in Epic Slant | Tagged , , | 4 Comments

EverQuest 2 does Guild Management Right

At Dragon*Con I had the opportunity to spend some time with Ashlanne, Brenlo and several members of the SOE community staff. Not only were they super kind to me, they also reminded me just how much I love SOE games … Continue reading

Posted in Guild Leadership | Tagged , , , | 3 Comments

Monday MMO Mooching

Folks I have to be honest and admit I didn’t finish my article in time for today. Many of you might not know this but I do a lot of my thinking and drafting while at work. It lets me … Continue reading

Posted in MMO Design | Tagged , , , | 1 Comment

Ask an MMO Guild Leader Ep 1

It wasn’t long ago that I decided to get back into one of the core pillars of Epic Slant: helping guild leaders run their guild a bit better. I started up my old advice column Ask an MMO Guild Leader. … Continue reading

Posted in Guild Leadership | Tagged , , , | 3 Comments

An MMO forum for a great community

Some time ago one of my friends asked me why Epic Slant didn’t have a forum. My response was that I felt a forum wouldn’t be used at all and would just sit barren. If readers wanted to discuss my … Continue reading

Posted in Epic Slant | Tagged , , | 10 Comments

Reflections on Onyxia

A highly anticipated addition to the 3.2.2 patch is the return of Onyxia. Opinions on forums and in game have been positive with an air of excitement. In current content the Broodmother is nestled away in her cave in Dustwallow … Continue reading

Posted in MMO Guide | Tagged , , | 18 Comments

The Insular nature of Loot Systems

One fine evening in LotRO, Psychochild and I started discussing some of the ways that player crafted loot systems have so heavily effected how we experience MMOs. If you’ve done any sort of raiding, you’ve undoubtedly come up against some … Continue reading

Posted in Guild Leadership | Tagged , , , | 5 Comments

Minor MMO design features

It is fair to say that I spend a lot of time on Epic Slant talking about very broad MMO design theories and systems. If anything, that type of article is somewhat like a “what if” comic book and is … Continue reading

Posted in MMO Design | Tagged , , | 2 Comments

Wednesday MMO Reader

Since my return from Dragon*Con I have pretty much been covered up completely. I’ve not had the time to write as much as I normally do and only managed to put two articles together for this week. In addition to … Continue reading

Posted in MMO Design | Tagged | 1 Comment