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	<title>Comments on: Legendary Weapons earn high marks</title>
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	<link>http://www.epicslant.com/2009/07/legendary-weapons-earn-high-marks/</link>
	<description>MMO design and industry commentary with a high end twist.</description>
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		<title>By: Epic Slant &#187; Blog Archive &#187; My trip through Moria</title>
		<link>http://www.epicslant.com/2009/07/legendary-weapons-earn-high-marks/comment-page-1/#comment-1270</link>
		<dc:creator>Epic Slant &#187; Blog Archive &#187; My trip through Moria</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1000#comment-1270</guid>
		<description>[...] I&#8217;ve said in the past that I love the idea of weapons that level. For the most part LotRO provides a good system to play with. It does, however, fall short in a few areas. The random nature of legacies really [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;ve said in the past that I love the idea of weapons that level. For the most part LotRO provides a good system to play with. It does, however, fall short in a few areas. The random nature of legacies really [...]</p>
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		<title>By: /AFK &#8211; August 2 &#171; Bio Break</title>
		<link>http://www.epicslant.com/2009/07/legendary-weapons-earn-high-marks/comment-page-1/#comment-1114</link>
		<dc:creator>/AFK &#8211; August 2 &#171; Bio Break</dc:creator>
		<pubDate>Sun, 02 Aug 2009 12:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1000#comment-1114</guid>
		<description>[...] Legendary weapons, anyone?  Anyone?  Ferrel?  Ferrel? [...]</description>
		<content:encoded><![CDATA[<p>[...] Legendary weapons, anyone?  Anyone?  Ferrel?  Ferrel? [...]</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.epicslant.com/2009/07/legendary-weapons-earn-high-marks/comment-page-1/#comment-1110</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sat, 01 Aug 2009 08:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1000#comment-1110</guid>
		<description>I also play a Champion as my highest level charcter, and most of my weapons have gotten bonuses to Hedge or Ardour stance.  It&#039;s annoying as you say, because it doesn&#039;t fit how I play the character.

I kind of wish that each legacy were individual from the weapon, so that you could try to get the legacies you wanted instead of hoping for the best.  Yes, you can get new legacies and upgrade existing ones, but wielding a weapon that isn&#039;t all that useful for you for 10 item levels seems like a waste of time.

One other bad thing I&#039;ll mention is that the legendary weapons have made weaponsmithing a lot less useful.  My champion is a weaponsmith and I made myself two of the crafting guild specialized weapons (seemed like a good idea at the time).  Then I did the quest to get into Moria and was given an inferior weapon in every way: less useful stats, significantly less DPS, etc.  I guess I got to use my offhand weapon....  It kinds of sucks to work up a profession like that then be made completely useless by a game mechanic.

I agree with you, at the core it&#039;s a great idea.  Just a few quirks in implementation that are annoying.</description>
		<content:encoded><![CDATA[<p>I also play a Champion as my highest level charcter, and most of my weapons have gotten bonuses to Hedge or Ardour stance.  It&#8217;s annoying as you say, because it doesn&#8217;t fit how I play the character.</p>
<p>I kind of wish that each legacy were individual from the weapon, so that you could try to get the legacies you wanted instead of hoping for the best.  Yes, you can get new legacies and upgrade existing ones, but wielding a weapon that isn&#8217;t all that useful for you for 10 item levels seems like a waste of time.</p>
<p>One other bad thing I&#8217;ll mention is that the legendary weapons have made weaponsmithing a lot less useful.  My champion is a weaponsmith and I made myself two of the crafting guild specialized weapons (seemed like a good idea at the time).  Then I did the quest to get into Moria and was given an inferior weapon in every way: less useful stats, significantly less DPS, etc.  I guess I got to use my offhand weapon&#8230;.  It kinds of sucks to work up a profession like that then be made completely useless by a game mechanic.</p>
<p>I agree with you, at the core it&#8217;s a great idea.  Just a few quirks in implementation that are annoying.</p>
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		<title>By: Tesh</title>
		<link>http://www.epicslant.com/2009/07/legendary-weapons-earn-high-marks/comment-page-1/#comment-1107</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 31 Jul 2009 17:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=1000#comment-1107</guid>
		<description>Yes, lotteries are bad.  They have a foothold in the itemization of these MMO things, though, so it&#039;s going to be an uphill climb to change that mentality.

Well, that, and lotteries extend playtime and therefore expenditure.  That&#039;s the whole point of lotteries.</description>
		<content:encoded><![CDATA[<p>Yes, lotteries are bad.  They have a foothold in the itemization of these MMO things, though, so it&#8217;s going to be an uphill climb to change that mentality.</p>
<p>Well, that, and lotteries extend playtime and therefore expenditure.  That&#8217;s the whole point of lotteries.</p>
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