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	<title>Comments on: Common MMO Myths</title>
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	<link>http://www.epicslant.com/2009/07/common-mmo-myths/</link>
	<description>MMORPG design, raiding, and guild leadership</description>
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		<title>By: What I dislike about Rift &#124; Epic Slant &#8211; MMO Design and Guild Leadership</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-7823</link>
		<dc:creator>What I dislike about Rift &#124; Epic Slant &#8211; MMO Design and Guild Leadership</dc:creator>
		<pubDate>Fri, 25 Mar 2011 07:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-7823</guid>
		<description>[...] in the wrong genre. MMORPGs are more like paper, rock, scissors than chess. You can read my reasoning behind that all over Epic Slant. We&#8217;re at the 1.1 patch and we&#8217;re already seeing PvP [...]</description>
		<content:encoded><![CDATA[<p>[...] in the wrong genre. MMORPGs are more like paper, rock, scissors than chess. You can read my reasoning behind that all over Epic Slant. We&#8217;re at the 1.1 patch and we&#8217;re already seeing PvP [...]</p>
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		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1017</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Mon, 13 Jul 2009 17:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1017</guid>
		<description>@Brian I didn&#039;t cheat per say... I just fixed a little issue that lead to a benefit to me! Seriously though, links were going in. The article just went out too early.

@Lonasc Love the comment. I don&#039;t know much about Guild Wars but I&#039;ve heard it is based around being pretty equal PvP. If the game is designed from that stand point it makes sense that more skill would be required vs a game that heavily focuses on the traditional RPG style.

@Tesh Absolutely! I made 52 the other night in LotRO. The only quest that could stop your progression is the opening quest to the expansion. I was able to solo it at appropriate level though. Beyond that, nothing has stopped me other than my desire to attack four mobs at once.</description>
		<content:encoded><![CDATA[<p>@Brian I didn&#8217;t cheat per say&#8230; I just fixed a little issue that lead to a benefit to me! Seriously though, links were going in. The article just went out too early.</p>
<p>@Lonasc Love the comment. I don&#8217;t know much about Guild Wars but I&#8217;ve heard it is based around being pretty equal PvP. If the game is designed from that stand point it makes sense that more skill would be required vs a game that heavily focuses on the traditional RPG style.</p>
<p>@Tesh Absolutely! I made 52 the other night in LotRO. The only quest that could stop your progression is the opening quest to the expansion. I was able to solo it at appropriate level though. Beyond that, nothing has stopped me other than my desire to attack four mobs at once.</p>
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		<title>By: Tesh</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1016</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 13 Jul 2009 15:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1016</guid>
		<description>I should note that I don&#039;t mind the &quot;forced grouping&quot; of raids in the slightest.  That&#039;s content designed from the ground up as a group effort, and it&#039;s standalone tangential content.  What bugs me is when progress in the main game is tied to grouping, like the LOTRO example.  (Well, that&#039;s assuming the LOTRO example is a roadblock.  If you can progress in the game beyond that point without finishing the questline, it&#039;s merely annoying that I can&#039;t see the rest of that questline story without grouping up.)

WoW has its own &quot;level appropriate&quot; group dungeons with concurrent quests, but they don&#039;t bother me either, since they are tangential.  They are just there if I want to group up, but I don&#039;t have to play through them to move on in the world.</description>
		<content:encoded><![CDATA[<p>I should note that I don&#8217;t mind the &#8220;forced grouping&#8221; of raids in the slightest.  That&#8217;s content designed from the ground up as a group effort, and it&#8217;s standalone tangential content.  What bugs me is when progress in the main game is tied to grouping, like the LOTRO example.  (Well, that&#8217;s assuming the LOTRO example is a roadblock.  If you can progress in the game beyond that point without finishing the questline, it&#8217;s merely annoying that I can&#8217;t see the rest of that questline story without grouping up.)</p>
<p>WoW has its own &#8220;level appropriate&#8221; group dungeons with concurrent quests, but they don&#8217;t bother me either, since they are tangential.  They are just there if I want to group up, but I don&#8217;t have to play through them to move on in the world.</p>
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		<title>By: Longasc</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1015</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Mon, 13 Jul 2009 15:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1015</guid>
		<description>PvP players should really try Guild Wars, especially the &quot;Guild vs Guild&quot; mode. IF they want to play &quot;fair&quot; and on even odds.
I always wondered how it should ever be possible to &quot;balance&quot; a level and gear based progression system, with different classes and a holy trinity approach that is not so much unlike rock-pape-scissors for one-on-one combat or arena combat.
But &quot;skilled&quot; players overcome all this through ... ignorance and denial of game mechanics? Actually, to be &quot;skilled&quot; one should at least know them.

I wonder if Aion&#039;s PvP will turn out. If mass or small group battles will work and keep people entertained despite the inherent &quot;unfairness&quot; of a level, gear and class based system with strong RPS component, which Aion has.

Regarding the forced grouping, you are right... I wonder if the modern view of MMOs is not that older MMOs &quot;forced&quot; grouping, but more that everything that requires a group is seen as a nuisance.</description>
		<content:encoded><![CDATA[<p>PvP players should really try Guild Wars, especially the &#8220;Guild vs Guild&#8221; mode. IF they want to play &#8220;fair&#8221; and on even odds.<br />
I always wondered how it should ever be possible to &#8220;balance&#8221; a level and gear based progression system, with different classes and a holy trinity approach that is not so much unlike rock-pape-scissors for one-on-one combat or arena combat.<br />
But &#8220;skilled&#8221; players overcome all this through &#8230; ignorance and denial of game mechanics? Actually, to be &#8220;skilled&#8221; one should at least know them.</p>
<p>I wonder if Aion&#8217;s PvP will turn out. If mass or small group battles will work and keep people entertained despite the inherent &#8220;unfairness&#8221; of a level, gear and class based system with strong RPS component, which Aion has.</p>
<p>Regarding the forced grouping, you are right&#8230; I wonder if the modern view of MMOs is not that older MMOs &#8220;forced&#8221; grouping, but more that everything that requires a group is seen as a nuisance.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1013</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1013</guid>
		<description>You cheated, Ferrel! :)  But, now you have a shiny trackback link from my site.

vekkth wrote a run-on sentence with a few periods sprinkled in including the phrase:
&lt;i&gt;competitive PvP in wow is usually happen between more or less equally equipped teams.&lt;/i&gt;

Er, I haven&#039;t played the most recent patch, but this was never my experience in PvP.  The most important stat for PvP was resilience, and you mostly got gear that had resilience by engaging in PvP.  Luckily you still got some rewards from PvP even if you lost, so eventually you could buy some &quot;real&quot; gear and get out of your scrub gear.

As the article shows, there are two different weapons available to PvP.  One is obviously inferior (as measured by iLvl if you want).  If one person can only afford the blue, but another person has earned the purple item, then the contest isn&#039;t fair.  Extend this over multiple pieces of equipment....

Now, it can be argued that PvP is about player skill and a skilled player can overcome numeric advantages.  The problem is that WoW&#039;s PvP tends to be a positive feedback loop.  People who win more get more nifty items and have more power so they have a better chance of winning and therefore get more power....

You can go ahead and try to claim &lt;a href=&quot;http://www.meridian59.com/&quot; rel=&quot;nofollow&quot;&gt;I don&#039;t know PvP&lt;/a&gt;. :P</description>
		<content:encoded><![CDATA[<p>You cheated, Ferrel! <img src='http://www.epicslant.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   But, now you have a shiny trackback link from my site.</p>
<p>vekkth wrote a run-on sentence with a few periods sprinkled in including the phrase:<br />
<i>competitive PvP in wow is usually happen between more or less equally equipped teams.</i></p>
<p>Er, I haven&#8217;t played the most recent patch, but this was never my experience in PvP.  The most important stat for PvP was resilience, and you mostly got gear that had resilience by engaging in PvP.  Luckily you still got some rewards from PvP even if you lost, so eventually you could buy some &#8220;real&#8221; gear and get out of your scrub gear.</p>
<p>As the article shows, there are two different weapons available to PvP.  One is obviously inferior (as measured by iLvl if you want).  If one person can only afford the blue, but another person has earned the purple item, then the contest isn&#8217;t fair.  Extend this over multiple pieces of equipment&#8230;.</p>
<p>Now, it can be argued that PvP is about player skill and a skilled player can overcome numeric advantages.  The problem is that WoW&#8217;s PvP tends to be a positive feedback loop.  People who win more get more nifty items and have more power so they have a better chance of winning and therefore get more power&#8230;.</p>
<p>You can go ahead and try to claim <a href="http://www.meridian59.com/" rel="nofollow">I don&#8217;t know PvP</a>. <img src='http://www.epicslant.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1012</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1012</guid>
		<description>@Brian
Some how I commented and missed that when I wrote this one. That will teach me from trying to sneak around at work!
Edit: No I remember why. Epic Slant posted this by itself on Thursday while I was still working on it. I never got a chance to put in the links (I usually do that last). The link to Wolfshead wasn&#039;t there either.</description>
		<content:encoded><![CDATA[<p>@Brian<br />
Some how I commented and missed that when I wrote this one. That will teach me from trying to sneak around at work!<br />
Edit: No I remember why. Epic Slant posted this by itself on Thursday while I was still working on it. I never got a chance to put in the links (I usually do that last). The link to Wolfshead wasn&#8217;t there either.</p>
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		<title>By: Ferrel</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1011</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1011</guid>
		<description>@vekkth

Ah yes, the traditional PvP arguement of &quot;you clearly have never PvP&#039;d.&quot; It does a lot to reduce my credibility and raise your own! Only... it doesn&#039;t. The Blue vs Purple comparison was there to prove a point. You&#039;re suggesting that nobody would ever go into PvP without an inferior weapon. They have, will and continue to do so. It happens in the arena, battlegrounds and open world PvP. Why? You can&#039;t magically just have the current arena season gear. 

Which it also seems you didn&#039;t continue to read past the item point. I did note that if you had equal items and equal levels there were still two disparities to over come. That is okay though ^_~</description>
		<content:encoded><![CDATA[<p>@vekkth</p>
<p>Ah yes, the traditional PvP arguement of &#8220;you clearly have never PvP&#8217;d.&#8221; It does a lot to reduce my credibility and raise your own! Only&#8230; it doesn&#8217;t. The Blue vs Purple comparison was there to prove a point. You&#8217;re suggesting that nobody would ever go into PvP without an inferior weapon. They have, will and continue to do so. It happens in the arena, battlegrounds and open world PvP. Why? You can&#8217;t magically just have the current arena season gear. </p>
<p>Which it also seems you didn&#8217;t continue to read past the item point. I did note that if you had equal items and equal levels there were still two disparities to over come. That is okay though ^_~</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1010</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 12 Jul 2009 21:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1010</guid>
		<description>You didn&#039;t link to &lt;a href=&quot;http://www.psychochild.org/?p=745&quot; rel=&quot;nofollow&quot;&gt;my latest article&lt;/a&gt; and get a free trackback link! :)  But, yeah, most of the discussion of grouping focuses on one specific game.  Someone else mentioned that EQ&#039;s soloing also took a lot of skill because you rarely stood in a toe-to-toe fight.  I think there&#039;s a lot of benefit in encouraging players to group up.

Tesh wrote:
&lt;i&gt;I’m not sure if you can simply outlevel the quest and come back (much) later....&lt;/i&gt;

The one quest I wrote about is at the higher end of the mid levels.  I don&#039;t think you could effectively solo it at a higher level, but I don&#039;t have a super high level character to test that theory.  Trivial (gray) mobs in instances still aggro on a higher level player, so you can still overpull in LotRO if you&#039;re sloppy.</description>
		<content:encoded><![CDATA[<p>You didn&#8217;t link to <a href="http://www.psychochild.org/?p=745" rel="nofollow">my latest article</a> and get a free trackback link! <img src='http://www.epicslant.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   But, yeah, most of the discussion of grouping focuses on one specific game.  Someone else mentioned that EQ&#8217;s soloing also took a lot of skill because you rarely stood in a toe-to-toe fight.  I think there&#8217;s a lot of benefit in encouraging players to group up.</p>
<p>Tesh wrote:<br />
<i>I’m not sure if you can simply outlevel the quest and come back (much) later&#8230;.</i></p>
<p>The one quest I wrote about is at the higher end of the mid levels.  I don&#8217;t think you could effectively solo it at a higher level, but I don&#8217;t have a super high level character to test that theory.  Trivial (gray) mobs in instances still aggro on a higher level player, so you can still overpull in LotRO if you&#8217;re sloppy.</p>
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		<title>By: vekkth</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1009</link>
		<dc:creator>vekkth</dc:creator>
		<pubDate>Sun, 12 Jul 2009 19:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1009</guid>
		<description>the part about PvP balance is absolutely horrible, you obviously never deep into competitive pvp, that blue and epic item comparsion gives you away totally.
those to item not equal, they have different itemlevel.
and competitive PvP in wow is usually happen between more or less equally equipped teams. you might be talking about outdoor ganking style PvP, but thats rather strange because saying &quot;ganking/outdoor PvP takes skill&quot; is like 5 years ago. i mean, you are debunking a rather long ago dead myth.</description>
		<content:encoded><![CDATA[<p>the part about PvP balance is absolutely horrible, you obviously never deep into competitive pvp, that blue and epic item comparsion gives you away totally.<br />
those to item not equal, they have different itemlevel.<br />
and competitive PvP in wow is usually happen between more or less equally equipped teams. you might be talking about outdoor ganking style PvP, but thats rather strange because saying &#8220;ganking/outdoor PvP takes skill&#8221; is like 5 years ago. i mean, you are debunking a rather long ago dead myth.</p>
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		<title>By: /AFK &#8211; July 12 &#171; Bio Break</title>
		<link>http://www.epicslant.com/2009/07/common-mmo-myths/comment-page-1/#comment-1008</link>
		<dc:creator>/AFK &#8211; July 12 &#171; Bio Break</dc:creator>
		<pubDate>Sun, 12 Jul 2009 15:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=903#comment-1008</guid>
		<description>[...] &#8220;Common MMO Myths&#8221;, Epic Slant?  Then where&#8217;s Bigfoot?  WHERE IS BIGFOOT? [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8220;Common MMO Myths&#8221;, Epic Slant?  Then where&#8217;s Bigfoot?  WHERE IS BIGFOOT? [...]</p>
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