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	<title>Comments on: Single Player RPGs: Character Advancement Part VI</title>
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	<link>http://www.epicslant.com/2009/06/single-player-rpgs-character-advancement-part-vi/</link>
	<description>MMO design and industry commentary with a high end twist.</description>
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		<title>By: Tesh</title>
		<link>http://www.epicslant.com/2009/06/single-player-rpgs-character-advancement-part-vi/comment-page-1/#comment-978</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 08 Jul 2009 21:59:06 +0000</pubDate>
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		<description>Oh, and the empty nodes in the Sphere grid were fantastic, too, as it allowed a high degree of control over your character progress. It did seem a little grindy sometimes, moving around the grid, but all in all, it was a great system.</description>
		<content:encoded><![CDATA[<p>Oh, and the empty nodes in the Sphere grid were fantastic, too, as it allowed a high degree of control over your character progress. It did seem a little grindy sometimes, moving around the grid, but all in all, it was a great system.</p>
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		<title>By: Tesh</title>
		<link>http://www.epicslant.com/2009/06/single-player-rpgs-character-advancement-part-vi/comment-page-1/#comment-977</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 08 Jul 2009 21:55:49 +0000</pubDate>
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		<description>The Sphere Grid was excellent, especially in the late game where you could take your character and branch out into other &quot;classes&quot;, teaching Tidus some Black Magic or Auron some White Magic.  You could also play a &quot;no sphere grid&quot; game and effectively limit your character&#039;s progress at any arbitrary point, for whatever reason.  (Or skip uninteresting grid tangents, or go back to forks to pick up bypassed options, whatever.)

I&#039;m not really sold on the group bonus for character advancement.  I don&#039;t mind groups getting bonuses or better earning potential, but I&#039;d keep it in the gear and gold arena.  Character advancement should have a standard palette available to all, and it&#039;s just the player choices that make the difference, not whether or not they were grouped up at the time.</description>
		<content:encoded><![CDATA[<p>The Sphere Grid was excellent, especially in the late game where you could take your character and branch out into other &#8220;classes&#8221;, teaching Tidus some Black Magic or Auron some White Magic.  You could also play a &#8220;no sphere grid&#8221; game and effectively limit your character&#8217;s progress at any arbitrary point, for whatever reason.  (Or skip uninteresting grid tangents, or go back to forks to pick up bypassed options, whatever.)</p>
<p>I&#8217;m not really sold on the group bonus for character advancement.  I don&#8217;t mind groups getting bonuses or better earning potential, but I&#8217;d keep it in the gear and gold arena.  Character advancement should have a standard palette available to all, and it&#8217;s just the player choices that make the difference, not whether or not they were grouped up at the time.</p>
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