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	<title>Comments on: EA merges Mythic and Bioware</title>
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	<description>MMO design and industry commentary with a high end twist.</description>
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		<title>By: Catching Up: Warhammer &#171; Bio Break</title>
		<link>http://www.epicslant.com/2009/06/ea-merges-mythic-and-bioware/comment-page-1/#comment-934</link>
		<dc:creator>Catching Up: Warhammer &#171; Bio Break</dc:creator>
		<pubDate>Mon, 29 Jun 2009 11:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=864#comment-934</guid>
		<description>[...] Epic Slant [...]</description>
		<content:encoded><![CDATA[<p>[...] Epic Slant [...]</p>
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		<title>By: Korrow</title>
		<link>http://www.epicslant.com/2009/06/ea-merges-mythic-and-bioware/comment-page-1/#comment-933</link>
		<dc:creator>Korrow</dc:creator>
		<pubDate>Mon, 29 Jun 2009 10:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.epicslant.com/?p=864#comment-933</guid>
		<description>Here is the problem I have with it. 

Bioware&#039;s MMO is going to be heavily story driven, and that is their top selling point. They have never made an MMO before.

Mythic&#039;s games had decent stories, and WAR was heavy lore based. Mythic has done games before and although DAoC was solid, WAR was not. The ideas they tried to implement in WAR just do not work.

 I liked WAR&#039;s leveling off PVP and how you could PVP the whole way to 40. BUT! If they had not seperated the story arc&#039;s ( ie ELf and Blood Elf areas seperated) and instead made the areas constant PVP gank fest.. it would have been better. 

 Public quests... great in thought horrible in implementation. When the &quot;mass leveling&quot; trickles, these quests become an afterthought. If the quest had involved the whole zone instead of little pockets.... maybe they would have worked.

 What I am afraid is that Mythic will force some of their ideas on Bioware, I hope the DR. will squash these ideas.</description>
		<content:encoded><![CDATA[<p>Here is the problem I have with it. </p>
<p>Bioware&#8217;s MMO is going to be heavily story driven, and that is their top selling point. They have never made an MMO before.</p>
<p>Mythic&#8217;s games had decent stories, and WAR was heavy lore based. Mythic has done games before and although DAoC was solid, WAR was not. The ideas they tried to implement in WAR just do not work.</p>
<p> I liked WAR&#8217;s leveling off PVP and how you could PVP the whole way to 40. BUT! If they had not seperated the story arc&#8217;s ( ie ELf and Blood Elf areas seperated) and instead made the areas constant PVP gank fest.. it would have been better. </p>
<p> Public quests&#8230; great in thought horrible in implementation. When the &#8220;mass leveling&#8221; trickles, these quests become an afterthought. If the quest had involved the whole zone instead of little pockets&#8230;. maybe they would have worked.</p>
<p> What I am afraid is that Mythic will force some of their ideas on Bioware, I hope the DR. will squash these ideas.</p>
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		<title>By: Dresden</title>
		<link>http://www.epicslant.com/2009/06/ea-merges-mythic-and-bioware/comment-page-1/#comment-927</link>
		<dc:creator>Dresden</dc:creator>
		<pubDate>Sun, 28 Jun 2009 16:31:15 +0000</pubDate>
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		<description>This pisses me off on 2 levels.  First, that they assume an MMO has to be as successful as WoW to be considered worth it.  No other MMO will ever do what Blizzard did.  It was a moment in culture and time when the masses actually woke up to the presence of MMOs and Warcraft was perfectly made for them.

Secondly, Bioware is one of my favorite groups of all time for single player RPGs.  I really hope this doesn&#039;t mean that they are going to reduce or even stop their RPG creation.  In one move, EA has taken one of the more innovative MMO groups and the best single player RPG gorup and turned them into some sort of a conjoined-twin freak creation.  I will still give them my 4 bits to see the freak show, but once I see that &quot;turtle boy&quot; is just a doll under a turtle shell I won&#039;t be coming back.</description>
		<content:encoded><![CDATA[<p>This pisses me off on 2 levels.  First, that they assume an MMO has to be as successful as WoW to be considered worth it.  No other MMO will ever do what Blizzard did.  It was a moment in culture and time when the masses actually woke up to the presence of MMOs and Warcraft was perfectly made for them.</p>
<p>Secondly, Bioware is one of my favorite groups of all time for single player RPGs.  I really hope this doesn&#8217;t mean that they are going to reduce or even stop their RPG creation.  In one move, EA has taken one of the more innovative MMO groups and the best single player RPG gorup and turned them into some sort of a conjoined-twin freak creation.  I will still give them my 4 bits to see the freak show, but once I see that &#8220;turtle boy&#8221; is just a doll under a turtle shell I won&#8217;t be coming back.</p>
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