Monthly Archives: January 2009

Age of Blogging Week 2

This week I endeavored to do a bit more reading and pick out specific stories I liked. Lets get started! Bootae’s Bloody Blog had a wonderful take on wards. It is somewhat similar to my own. I suppose it is … Continue reading

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To Heal or Not to Heal

That is my question! As a die-hard healer for nearly all of my gaming years I’ve encountered this topic so frequently that it just annoys me to the core. The whole idea of a healer is to, everyone hold their … Continue reading

Posted in Dev's Delights | Tagged | 2 Comments

Warhammer ORvR – My Problems (Part I)

Many of you know that I am primarily a PvE player when it comes to MMOs. That isn’t to say, however, that I don’t enjoy the occasionally PvP/RvR encounter. I’ve been investing some time as of late in the ORvR … Continue reading

Posted in MMO Design | Tagged , | 2 Comments

Sorcerers, Bright Wizards and Resists

Frequently I find members of my guild asking why I’m down on sorcerers. To them we “seem fine” because I generally do a decent job when playing in guild groups. There is no denying that we’re pretty decent. This is … Continue reading

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Age of Blogging

I recently found a wonderful community of Warhammer Bloggers that have a goal: increase everyones visiblity. Thus far I’ve recieved a lot of kind words and links and it is my time to return the favor. Here is what I … Continue reading

Posted in MMO Design | Tagged | 2 Comments

MMO Antiquities – Twinking

It is the time again where I reach into my “way back sack” and pull out a feature of MMO antiquity that has been lost to the modern “design within the rules” systems! Today I want to talk about twinking. … Continue reading

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The Endownment Effect

I am an avid MMO player. That is fairly obvious to all of you at this point I’m sure. I’m also a rather rabid commentator. The funny thing is I don’t do the latter simply to vent or complain. I’m … Continue reading

Posted in Guild Leadership | Tagged , | 1 Comment

MMO Antiquities – The Death Penalty

Writing the MMO antiquities articles has really flooded me with memories of the old days. It has sparked conversation between me and other veteran players. Today I want to discuss a game mechanic that we think has been deluded far … Continue reading

Posted in MMO Design | Tagged , | 1 Comment

BOPU? No thank you!

Once again I’ve decided to go against conventional wisdom and suggest a radical change to the way MMOs work. Previously you might have read about how I don’t believe in talent trees (or at least giving abilities through them). Today … Continue reading

Posted in MMO Design | Tagged | 2 Comments