Some of you may have heard that Age of Conan has a new captain at the helm. Gaute Godager was given the pink slip (at least as far as AoC is concerned) and Craig Morrison is now the man who has to put the house in order. As I understand it he did the same thing for Anarchy Online. A new ear means a new chance to hear the players and I’ve got a lot to say!
It is no secret that I am an AoC super fan. I fell in love with the game immediately upon playing it. It looks great and has some very interesting innovations. Unfortunately, however, Conan didn’t love me back and constantly rejected my affection with memory leaks, poor service and missing features that I considered requisite and basic. That said, let’s hope we can kiss and make up. Mr. Morrison here is what your game needs.
The largest failing of AoC is in the basic features. Nobody at Funcom read Blizzard’s book, “So You Want to Make an MMO.” Before you can innovate more you need to get your basics down. We want to be able to change our chat colors and add channels. We want the option to rename our guild ranks and the ability to set permissions for them. Where is officer chat? Where is the solid foundation? If you can do it in World of Warcraft then you should be able to do it in any competitive game. If you could do it in EverQuest you MUST be able to do it in any modern game. This is not up for negotiation.
Next, and this cannot be stressed enough, drop the party line that you won’t merge servers. You’re not going to get a huge new influx of players. You’re just not. Warhammer released today and they’re going to get the “one month bump.” Once it is over and the cards are down you might get some players back. Not long after that, however, you have the World of Warcraft and EverQuest II expansions to contend with. No large lump some of players are heading your way. Accept it, embrace it, and merge servers. If you give your game a feel that it is busy you might get players like me back. Sodality left because we couldn’t fill our ranks enough to raid consistently. Our server literally felt empty and lifeless. Turning this around will do a lot of good.
Stop making promises. Funcom seems notorious for making promises that they can’t keep. If you’re not going to be able to patch once a week and, honestly, you should be able to, (if you’ve diverted developers to the expansion you’ve made a critical error. You’re not sure your game will have enough customers to make it that far) don’t promise that you will! Give good solid information and lots of it. Tell us that “We will have project x done roughly around October 3rd”. Don’t tell us that you’re “looking into it” and drop communication on the subject. While you’re “looking into” my primary concerns I’m canceling my account because your competitor already offers the feature. I’d be more inclined to stay if I had a better time table of when you’ll have it. Famine does his best but I can tell he doesn’t get enough information passed to him. I hear you’re more involved in the forum personally. That’s good, you’re going to need to be.
Consider dropping a group from some or all of your raids. Let’s face it, getting a 24 man raid force on some of the AoC servers is pretty rough. One or two guilds can do it but not everyone wants to join them. Multiple guilds should be able to raid since difficulty wise these aren’t exactly the toughest experience out there. If you offered 18 man raids you might enjoy some of the success that Blizzard did with Karazhan.
Drop the ridiculous numbers requirement. I am sure when Funcom originally envisioned AoC you saw huge siege forces fighting each other. That didn’t occur and likely won’t now; your opportunity for it has passed. Guilds should not need 100 members. Guilds cannot get 100 members. Building the game around that many in a single guild is foolish. We gave up on our tier 3 city because we refused to grab anyone with a pulse. As a highly motivated and skilled group of 30 we just couldn’t farm the hundreds of thousands of materials. This is wrong. There shouldn’t be a massive penalty in all aspects of the game for being lean and professional.
Make things matter. On the last point, why would we even bother? What does a tier 3 city do for us? Not a thing. Step up and make those buildings and the effort we put in matter. Give them a real effect. Show us that they are worthwhile and it makes sense to join a guild with a developed city instead of some fly by night organization that claims to be the best around. All a city really does is penalize crafters. It essentially says, “Oh, you’re not in a 1,000 man guild? No tier 3 city? I’m sorry, no crafting for you.” That system needs to be reevaluated.
I realize that most of this comes across as strong and almost cutting but it is how I and a lot of players I know feel. I love the game but too many missteps and things that don’t flow logically turned me off. I also loathe the attitude of “us versus them” that seems to ooze from Funcom. It is the reason I never liked Brad McQuaid. Contrary to what territorial developers might believe, it really isn’t “there content.” We have the ultimate final say as players. We decide whether or not the game makes enough money just to get by, makes millions, or goes under. Customer service must be first!
Good luck to you sir. I truly hope you can turn it around because I’d love to lead my guild back through Conan. We’ll keep our ears up and eyes open.







All characters are © 2007 - 2012
Great points, I can’t disagree with any of them. Anyone who has played Conan for a significant amount of time will see these problems as systemic. Yes, the game has an amazingly innovative combat system. And, yes, the mature themes are a welcome change of pace from the disney-land of toonfests known as WoW. However, there is no foundation whatsoever. It is like a floating glass castle in the sky that forgot it can’t really float.
Go back to the basics, put in all of the features every MMO post-WoW/EQ2 has to have to succeed. If you do it quick enough you may just retain or return enough people that you could rival D&D Online . . .
I agree with the body of your post. I always like analogies to explain things in perspective.
I have to say AoC was like a shiny new sports car. It attracted quite a few people and even got people from word of mouth how awesome it was. However, once you drove it around the track for a bit you realized simple things were missing.
For example, a fuel gauge was missing, only 3 out the six gears worked, etc lol. Then when you took it in for repairs the team laughed at you and said that was by design and a future fix was impending. Lol, I am sure everyone knows what I am getting at lol.
In short, great great game, but poor piss-poor support. Funcom you were like a fresh new pair of tighty-whiteys. Then your strap broke and wound up being nothing short of a nasty dishtowel.
Nice post. I agree changes need to come. I’d love to have everyone back in AoC. I’m still there with the crickets. War is missing some things as well but at least it is fun and it has players.
I couldn’t have said it better myself. It’s not only annoying when you are amed about a game and then find out it’s missing basic features, but it’s not very nice or funny either. Also spending so much time and effort into things like crafting and guild cities, only to find out later that the hard work you did amounts to nada or it wasn’t enough to advance you to the next level is just disheartening.
We do have the final say and mine was to take my money and move to another MMO in the hopes that they got the things right that Funcom got wrong. It’s all a learning process and hopefully Funcom will learn and make the changes necessary to bring the life back into what was a great game.
I have to say, I agree with the end-game criticism. But it’s something more. Funcom just hasn’t sold itself the right way. It’s a PVP slaughterfest; fatalaties are dramatic and the classes interesting. Funcom needs to sell itself as a man’s game, and it has fallen short. They’re from Norway = friendly and meek. SACK UP, YOUR GAME IS BEAUTIFUL.
They need to improve the Arena. They need to buff dark templars, and then add some new classes. considering the mage/priest/tank/rouge system, adding some new variations really wouldn’t be that hard. (scoff scoff) What? It wouldn’t.
What really needs to stop is the WoWRiot-led internet bashing of Conan. No one is standing up for them. WHERE IS OUR COMMUNITY SITE? Someone needs to be writing comics, taking screenshots, hosting events. Some GM should log on the “Conan” avatar and chop heads once in awhile. Give us the personality that you have laid so much groundwork for, Funcom.
sup guys?
-Bear Shaman Deathwhisper [Known Issue]
I completely disagree with everything said in this article. I thought Ultima Online was a great game and you disparaging it in this way is despicable.
I think you are one of those jaded gamers that won’t ever like any game. There are a lot of awesome games out there to play; WoW, EQ, EQ2 and more. I currently am playing Ages of Conan and I think you should check out that game, you might like it!